Dark Souls II Starting Classes Compared
Every starting class in Dark Souls II with its level, stats and starting gear, side by side.
- Warrior (level 12): Hits hard from the first minute thanks to high Strength and Dexterity; a natural pick for melee builds.
- Knight (level 13): The sturdiest start with the most Vigor and good Adaptability; forgiving for newcomers who like to tank hits.
- Swordsman (level 12): Dexterity-focused and fragile; suits players who want fast weapons and power stancing early.
- Bandit (level 11): High Vitality for heavy gear plus a bow for pulling enemies; weak at magic but solid for quality melee.
- Cleric (level 14): Starts with Faith and a healing miracle; good for a faith or lightning build that still swings a mace.
- Sorcerer (level 11): Ready-made spellcaster with high Intelligence and Attunement; strong from range but very squishy.
- Explorer (level 10): Comes with the richest item bag and high Adaptability; flexible for any build and handy for early survival.
- Deprived (level 1): All stats at 6 and level 1, the most efficient base for min-maxing; only for players who enjoy a rough start.